Video game developer Hideo Kojima spoke about AI: "It's more like a friend and would only take care of tedious tasks."

Renowned video game developer Hideo Kojima has shared his nuanced perspective on Artificial Intelligence (AI) in an interview with WIRED (Japan) , referring to the technology as "more of a friend" than a threat, as long as it's used to handle the more routine and repetitive tasks of development.
The creator of iconic series like Metal Gear Solid and Death Stranding sees the potential of AI primarily as a tool to boost efficiency, reduce costs, and cut time in video game development , but emphasizes that creative direction must remain firmly human-centered.
Kojima told WIRED that his approach would be to delegate to AI the "tedious tasks" that consume a lot of resources and time. In his own words: "I would like AI to take care of the tedious tasks that would reduce costs and time. It's more like co-creating with AI rather than just using it."

This vision positions AI as a powerful assistant for the less attractive part of a game's production process. By automating these elements, the human team could focus on the work that truly requires inventiveness, complex decision-making, and a creative spark.
Despite his openness to the technology, Kojima was clear in defining the role of AI: the human developer must stay "one step ahead" and continue to "lead the creative side" of development . For Kojima, AI should be seen as a tool to complement and enhance the capabilities of creators , not replace them in crafting a title's artistic vision or narrative.
The developer envisions a future of co-creation where he remains at the forefront, creating alongside AI, ensuring that the essence and soul of the game remains a product of the human mind.
This stance contrasts with industry fears that AI could replace creative jobs, instead proposing a symbiosis model where technology handles the workload and humans handle the genius.
Clarin